Boom. New Die Noobs video.
I’m a mix of emotions as we approach the premiere of the film, August 29th at 9:00 PM EDT. It’s my first feature length film as a director, one which I had final creative control over that I didn’t use my own cash to make. That’s always been the dream for me, and now I’m living it. It’s exciting, relieving, terrifying, daunting and humbling all at once.
As said by Paul Valery:
a work is never finished… but abandoned; and this abandonment, whether to the flames or to the public (and which is the result of weariness or an obligation to deliver) is a kind of an accident… like the breaking off of a reflection.
A few people have already asked me how I feel about the film, so I’ll paraphrase what I’ve told others here.
I think we made a good, fun film that people will enjoy. If it find its audience, it should do well. I’m thoroughly impressed with the cast Zack was able to attach to it. Really impressed with all of Zack’s producing, as a first time producer, he performed at a level I rarely have seen in my 8 years post college from any producer of any experience level.
I think our look is amazing, the film is gorgeous. The cameras were very high quality, the color work Tim did is beyond impressive. He really makes it look like something worth watching, something of a professional level even though at the end of the day it’s a first timer’s film.
Jonah’s tracks are incredibly tight, the Avenged Sevenfold track Zack secured is one of my favorite by them and really does well in the film. Ben’s animations were everything I wanted them to be and is probably the closest thing in the film we have to my original vision being 100% realized. I think Stefan brought a lot of great, artistic, choices to the sound design that made it so much better than my original vision.
There are a lot of talented people that did a lot of amazing things on this film that I don’t have the memory for to properly give shout outs to. It’s one of the reasons I am a filmmaker: I want to collaborate with many artists and democratize the creation process, as I move all of their aesthetics under the big tent of my aesthetic for the film as a whole.
There’s obviously stuff missing, but I understand that we had far from unlimited funds or time. One thing we never got that I wanted badly was to tour and even spend a day in a gamer house. It’s a huge part of the culture, unique to it from other sports (for better or worse).
I hate to use the term, for what we had, it’s really good. Because on a global film market, nobody cares what you had to work with. You’re competing for people’s attention and dollars with everyone from $5 budget web series on YouTube to Guardians of the Galaxy. But I do think for a true indie film with a limited budget made by first time filmmakers, we made something really good.
I have to learn to live with the fact that a lot of people are going to watch this thing on their phone at 480p, knowing that there’s a gorgeous version of this film that will hopefully play at festivals (and maybe someday on blu-ray).
I still think there are ways we could have done better, but it doesn’t diminish the accomplishments that happened.
TL;DR - I’m really, really happy. I never thought I’d make something this good or as star studded for my first feature. To have control over the final cut of a funded film is a dream.
But I think I could have done better still.